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Tales of xillia 2 steam
Tales of xillia 2 steam









tales of xillia 2 steam
  1. Tales of xillia 2 steam how to#
  2. Tales of xillia 2 steam full#
  3. Tales of xillia 2 steam code#
  4. Tales of xillia 2 steam Ps4#
  5. Tales of xillia 2 steam Pc#

It has nothing to do with amateur coding at all and how to implement something. They were programming to bare metal / assembly however so they know exactly how everything WILL function. Old old games back in the PS1/N64 era and back have all been called per frame. It works for all FPS but it's not stable in comparison. The issue with that though is then you're dealing with dropped inputs and other potential interaction bugs.

Tales of xillia 2 steam full#

What people are asking is full FixedUpdate however. It's not perfect as some things can bug up. You can split certain actions and functions between the two and in general that's what most do. The ones people are asking for when things call for is FixedUpdate. Take Unity just as a simple engineįixedUpdate is called in a fixed interval. I'm curious if you guys know that tying a game's action to FPS is the most accurate way to do things. So if combat is 30 FPS for Zestiria but does not feel choppy/laggy I will be just fine with it. I also don't believe Graces had the issue either.

tales of xillia 2 steam

Vesperia never lagged in combat and Xillia would during some fights and it was very frustrating. I think you're focusing way too much on how good the game looks, rather than how good it plays.I mean hell, I imagine Vesperia and Xillia had the same FPS in combat but there was a big difference between them.

Tales of xillia 2 steam Pc#

I read it, and it's still only talking about the PC version, so I poked around for you rather than just guessing whether it will be or not. I think you're focusing way too much on how good the game looks, rather than how good it plays. Sure, Symphonia's was a bit questionable for the remake since it has been shown to have the ability to go higher, but this one as far as I know is suppose to have the no loading screens for combat, correct? Granted, either way, I don't care much whether it's locked at 30 FPS or not, it's not really a breaking point for me of "I'm not buying it!", Namco has released enough quality games to me for me to trust when they say their game will function better with 30 FPS in combat. We do this in the best interest for the players’ experience!" Before you run off to the comment section, hear us out! The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. "It’s now time to talk about the framerate all versions of Tales of Zestiria will run at a constant 30 frames per second. Hell the people porting the game are probably more talented then the shit people who made the game originally(600p sub 30 fps on PS3 hack job when game looks like nothing special at all even for PS3 standards).I read it, and it's still only talking about the PC version, so I poked around for you rather than just guessing whether it will be or not.

Tales of xillia 2 steam code#

This is not a port issues, this is an original code issue that would be way too expensive because amatuer hour made the game. Why? Because it's made by the actual Tales team and not a hack job studio.ĭid you not even read it? The game logic is tied to the fps, it can't go above 30 fps without completely bonking the battle system. Stop acting like it's an excuse when the series was known for it's 60 fps combat on the gamecube, wii, 360 and ps3.īeseria will be on ps3 as well and I gaurantee you it will have 60 fps combat.

Tales of xillia 2 steam Ps4#

PS3 limitation I guess, I hate 30 FPS locks on PC games, however I am a fan of the series and refuse to buy a PS4 or XB1, so may have to suck it up and deal with it for this or just hold out I guess.Īt the least, we have steam refunds if the game is trash, 2 hours isn't a lot for a RPG but a strong first impression matters for games like these imo these days.The PS3 limitation is not an excuse. However many believe the low sales on the PS3 led to the release for the PS4 and PC, this wouldn't surprise me really however if the FPS is tied to the logic, theres little that can be done. Sadly they tied the FPS to the games logic, as the game was originally released on the PS3 and seems like it was gonna only stay on the PS3 until its Japan sales was not really good, seriously Japan needs to stop caring about its domestic sales and just release the damn thing globally and care about that.











Tales of xillia 2 steam